Post by Dingmamon on Mar 21, 2015 2:55:44 GMT
Name: Delrim Xavier Ploshun
Age:35
Race: Soul-Jar
Height: 8'3" standing straight (6'8" when hunched over his work)
Eye Color: varies based on mood. (Green for content, blue for sad, red for angry, yellow for happy, etc.)
Description: Delrim is Humanoid in form, and though tall when standing straight, he is more often seen walking hunched over working on a mechanism, or reading a tome. His eye is a set of 4 lenses which rotate around automatically as he switches focus. it emits a dim light from somewhere within the machinery that makes up his head. His voice echoes out from the grate in his chest, and sounds like a male human speaking through a metal tube. Just below the grate, there is a circular hatch which protect's Delrim's mage-crystal, which if observed, pulses slowly between an icy blue and teal green. Delrim's casing is coppery in color, and various places are beginning to show the green patina typical of bronze that is not regularly shined. Delrim is not known for his grace or agility, as he often trips over objects while he is absorbed in his work or thought. This coupled with his size tends to make him a walking hazard, though he is generally more attentive when other people are around. While friendly, he does not actively seek out interaction with others, as he is always distracted by his machines and magical training. If there is an explosion nearby, Delrim probably had something to do with it, as his alchemical brews don't always turn out how he had calculated.
Class: Artificer
Job: Alchemist, Inventor/Tinkerer, guy who gets asked to reach the high shelf
Weapon: Crossbow, Mage-Pistol, Grenade
Clothes: he wears loose robes made of leather and thickly woven cloth usually in darker earth tones. his formal wear consists of a more closely fitting blue robes with copper trim.
Gear: backpack, Potion making supplies, folding worktable
Familiar: A small mechanical assistant vaguely reminiscent of a crab known affectionately as "Sparky". Sparky's is a slightly domed disk roughly 6" across, with 4 legs measuring 8" that it uses for locomotion. It also has 2 small graspers that it can use to delicately manipulate small materials, and one larger arm which is used for holding larger objects as it works, or carries them various places. Sparky has 3 ocular lenses which rotate and switch based on the distance which he is focusing. These lenses are also used to direct light coming from within Sparky's shell into a conical ray of light extending out 15' (equivalent to a small flashlight in the real world) . He can communicate through a series of whistles, and chirps that project from the small grate beneath its "eyes". If left without orders, Sparky will entertain himself by deconstructing simple machines or constructions and rebuilding them, often cleaning, or optimizing the object, though he does not always put the object back together correctly, much to Delrim's frustration. Sparky typically rides on Delrim's shoulder, waiting for orders, but is often seen looking around and vocalizing interest in various objects, particularly those that are shiny.
Level: 7
Stats Before Racial Traits:
(Point Buy 20)
Str: 10
Dex: 12
Con: 14
Int: 17
Wis: 8
Cha: 12
Stats After Racial Bonuses: Soul-Jar (Silvered Construct Base) and +1 to one stat from hitting level 4
Str: 8
Dex: 10
Con: 14
Int: 20
Wis: 10
Cha: 14
HP:
NsmXnnFV5d6+6 +10 (Con) + 10 (SJT) = 46
www.myth-weavers.com/sheet.html#id=126388
2d6+6·2d6+6·2d6+6·2d6+6·2d6+6·2d6+6
Age:35
Race: Soul-Jar
Height: 8'3" standing straight (6'8" when hunched over his work)
Eye Color: varies based on mood. (Green for content, blue for sad, red for angry, yellow for happy, etc.)
Description: Delrim is Humanoid in form, and though tall when standing straight, he is more often seen walking hunched over working on a mechanism, or reading a tome. His eye is a set of 4 lenses which rotate around automatically as he switches focus. it emits a dim light from somewhere within the machinery that makes up his head. His voice echoes out from the grate in his chest, and sounds like a male human speaking through a metal tube. Just below the grate, there is a circular hatch which protect's Delrim's mage-crystal, which if observed, pulses slowly between an icy blue and teal green. Delrim's casing is coppery in color, and various places are beginning to show the green patina typical of bronze that is not regularly shined. Delrim is not known for his grace or agility, as he often trips over objects while he is absorbed in his work or thought. This coupled with his size tends to make him a walking hazard, though he is generally more attentive when other people are around. While friendly, he does not actively seek out interaction with others, as he is always distracted by his machines and magical training. If there is an explosion nearby, Delrim probably had something to do with it, as his alchemical brews don't always turn out how he had calculated.
Class: Artificer
Job: Alchemist, Inventor/Tinkerer, guy who gets asked to reach the high shelf
Weapon: Crossbow, Mage-Pistol, Grenade
Clothes: he wears loose robes made of leather and thickly woven cloth usually in darker earth tones. his formal wear consists of a more closely fitting blue robes with copper trim.
Gear: backpack, Potion making supplies, folding worktable
Familiar: A small mechanical assistant vaguely reminiscent of a crab known affectionately as "Sparky". Sparky's is a slightly domed disk roughly 6" across, with 4 legs measuring 8" that it uses for locomotion. It also has 2 small graspers that it can use to delicately manipulate small materials, and one larger arm which is used for holding larger objects as it works, or carries them various places. Sparky has 3 ocular lenses which rotate and switch based on the distance which he is focusing. These lenses are also used to direct light coming from within Sparky's shell into a conical ray of light extending out 15' (equivalent to a small flashlight in the real world) . He can communicate through a series of whistles, and chirps that project from the small grate beneath its "eyes". If left without orders, Sparky will entertain himself by deconstructing simple machines or constructions and rebuilding them, often cleaning, or optimizing the object, though he does not always put the object back together correctly, much to Delrim's frustration. Sparky typically rides on Delrim's shoulder, waiting for orders, but is often seen looking around and vocalizing interest in various objects, particularly those that are shiny.
Level: 7
Stats Before Racial Traits:
(Point Buy 20)
Str: 10
Dex: 12
Con: 14
Int: 17
Wis: 8
Cha: 12
Stats After Racial Bonuses: Soul-Jar (Silvered Construct Base) and +1 to one stat from hitting level 4
Str: 8
Dex: 10
Con: 14
Int: 20
Wis: 10
Cha: 14
HP:
NsmXnnFV5d6+6 +10 (Con) + 10 (SJT) = 46
www.myth-weavers.com/sheet.html#id=126388
2d6+6·2d6+6·2d6+6·2d6+6·2d6+6·2d6+6