Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
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Post by Dingmamon on Jul 27, 2015 18:24:42 GMT
Vesporid
Vesporids are an insect like humanoid that appears to be more humanoid then insect like. They seem to have the ability to summon swarms of spiders and insects. Vesporids often live in large underground hive like tribes and because of this Vesporids are great at burrowing.
+2 Con +2 Wis -2 Cha:
Humanoid (Insect)
Medium
Normal Speed: 30 ft walk speed
Languages: Vesporid begin play with Common and Insectoid, but with a high int score they can also learn Undercommon, Aklo, Terran, Elven, Halfling, Dwarven or Draconic
Traits
Natural Armor: Vesporid gain a +1 natural armor bonus to their Armor Class.
Stalker: Perception and Stealth are always class skills for Vesporid
Lesser Spell-like Ability: Vesporid can use Summon swarm(spiders) as a spell-like ability once per day. The caster level of the spell is equal to the user's character level.
Burrow: Vesporid gain a burrow speed of 20 feet.
Poison use: Vesporid are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons
Swarming: Vesporid are accustomed to living and fighting communally with other members of their race. Up to two Vesporid can share the same square at the same time. If two Vesporid that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 27, 2015 18:29:30 GMT
Ant Men
Ant men are extremely communal. They work together in large groups to take down prey much larger then themselves. At first glance they look spindly and weak, but don't be fooled. Ant-men can carry many times their body weight.
+2 Strength, +2 Intelligence, -2 Charisma
Type: Humanoid(Insect)
Size: Small(2'0" - 3'2")
Speed: Ant-men have a base speed of 30 feet, and a burrow speed of 20 ft
Languages: Ant-men begin speaking only Insectoid. Ant-men with High intelligence scores can select from Common, Sylvan, Draconic, Gnoll, Undercommon, Elven, Goblin, or Orc
Natural Armor: Ant-men have tough exoskeletons granting them +1 Natural Armor
Swarming: Ant-men are highly specialized for attacking in large numbers. Up to two Ant-men can be in the same square at the same time. If two ant-men in the same square attack the same enemy they are considered flanking as if attacking from two opposite squares.
Spell-like Ability(at-will): Ant-men are known for lifting and carrying many times their own body weight. This is because Ant-men can triple their carrying capacity at will, as if using the Ant Haul spell.
Darkvision: 60 ft
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 27, 2015 18:32:18 GMT
Mantisfolk
Unlike the ant-men, mantisfolk are solitary hunters. Outside of mating season, they spend the majority of their time alone. They can be either brown or green. Their earthy colored skin-tones allows them to blend into the surrounding forest. When they strike, they do so with lightning speed. The combination of their speed and stealth usually gives the prey no time to react before they are subdued by these highly skilled hunters.
+2 Dexterity, +2 Wisdom, -2 Charisma
Type: Humanoid(Insect)
Size: Medium(5'2" - 6'4")
Speed: Mantisfolk have a base speed of 40 ft
Languages: Matisfolk begin speaking Common and Insectoid. Mantisfolk with High intelligence scores can select from Aklo, Sylvan, Draconic, Gnoll, Elven, Gnome, Goblin, or Orc
Natural Armor: Mantisfolk have a tough exoskeleton that provides them with +1 natural armor
Camouflage: Mantisfolk blend in with their natural surroundings, allowing them to get close to their prey without them noticing. They get a +4 to stealth checks made within Forests
Nimble Attacks: Mantisfolk are quick and precise in their attacks, their goal is to take their prey down in one precise strike to avoid a long-drawn out combat. Mantisfolk gain Weapon Finesse as a bonus feat
Quick Reactions: Matisfolk are ambush predators. They strike first, and they strike quick. Matisfolk gain Improved Initiative as a bonus feat.
Low-Light Vision
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 27, 2015 18:34:41 GMT
Beetlekin
Unlike the other members of the Insect Kingdoms, Beetlekin are herbivores. They are strong and tough compared to their insect brethren. They are slow though, so they've developed tough carapaces to protect them from would-be predators. Beetlekin can travel alone, or in small groups of under 10. They have horns that are primarily used for dueling other male beetlekin in order to impress females, and show off their strength. Dueling each other with these horns is also how they settle disputes between themselves when diplomacy fails, and if absolutely necessary they can use the horns to drive off predators.
+2 Strength, +2 Constitution, -2 Charisma
Type: Humanoid(Insect)
Size: Medium(4'0" - 5'2")
Speed: Beetlekin have a base speed of 20 ft, but their speed is never slowed by armor or encumbrance
Languages: Beetlekin begin speaking Common and Insectoid. Beetlekin with High intelligence scores can select from Giant, Sylvan, Draconic, Elven, Dwarven, Goblin, or Orc
Improved Natural Armor: Beetlekin have very tough carapaces giving them +3 Natural Armor
Tough: Beetlekin are nothing if not tough. They gain Toughness as a bonus feat
Gore: Beetlekin have a single horn used for charging. They gain a Gore attack that does 1d6 piercing damage. This is a primary natural attack.
Healthy: Beetlekin are hardy folk. They receive a +4 to saves vs poison and disease, including magical disease
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 27, 2015 18:37:02 GMT
Phasmids
Phasmids, commonly known as walking sticks, are much less combatant by nature then the other members of the Insect Kingdoms and are herbivores. Phasmids are usually very tall, and very, very thin. They prefer to solve their problems by outwitting the enemy instead of defeating them in physical combat. They are also very good at hiding from those that would call them prey. Their tactics only work when alone or in very small groups though, so by nature they are solitary. Phasmids are very rarely seen outside of the forest, since their biggest advantage is that they look like sticks; allowing them to hide among the trees. Some believe that they are actually walking trees themselves. However, this is not true, and just a rumor.
+2 Wisdom, +2 Intelligence, -2 Strength
Type: Humanoid(Insect)
Size: Medium(6'0" - 7'4")
Speed: Phasmids have a base speed of 30 feet, and a Climb speed of 20 feet
Languages: Phasmids begin speaking Common and Insectoid. Phasmids with High intelligence scores can select from Treant, Aklo, Giant, Sylvan, Draconic, Elven, Gnome, and Terran
Camouflage: Phasmids look identical to sticks, granting them a +4 to stealth while in Forest areas
Natural Armor: Phasmids have a tough exoskeleton granting them +1 Natural Armor
Darkvision 60 ft
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