Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
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Post by Dingmamon on Jul 27, 2015 17:33:07 GMT
Wood Elf
Elves who commonly reside in the wild forests of Seelie-Cuirte. They wear simple clothing made of furs, leaves, feathers and wood. They live in homes made of large branches, leaves and thatch which they place high up in trees. They are dexterous and able to hop from tree too tree with ease. They have an affinity to Plant and Earth magic. Wood elves have Tan, reddish brown and light brown skin. Their hair tends to be Black, Blonde or Dark Green. Wood elves have the high cheekbones and slightly almond shaped eyes as well as pointed ears that elves are known for having. Wood elves eyes range from green, amber, purple, red, pink, blue, orange and cyan.
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 27, 2015 17:35:47 GMT
Snow Elf
Snow elves live in the harsh tundras and mountains of Dvargberg. They are very intelligent and live in long wooden homes made from pine with stone floors and a central fire pit. Snow elves wear lots of furs, and survive by hunting during the winter and gathering and drying herbs and meats as well as fish. They also herd reindeer for milk, meat and furs. They also commonly use spears and daggers as weapons as well as bows. Snow elves have pale skin and their hair ranges from white to silver to black. They are a bit hardier and shorter then high elves and wood elves but still have weak attack and poor stealth. They are slightly more attuned to magic then high elves. They have high cheek bones and almond shaped eyes.
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to cold. This racial trait replaces elven immunities.
Arctic Runner: Some elves thrive in the deepest deserts, forever roaming across frozen lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, cold environments. This racial trait replaces elven magic.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 27, 2015 17:38:24 GMT
Yousei(yoroian elves)
Yousei are the most common species of elf in Yoroi. Yousei have high cheekbones, pale skin, tall, lithe bodies and have pointed ears. They are highly dexterous and have immense affinity of magic use. They commonly are archers and scouts but some are knights. They also are the first to discover elven bronze which is a highly coveted metal used in many of their weapons, armors and arrowheads. Yousei have pale skin and their hair is commonly Black or White. They have slightly almond shaped eyes that range from blue, cyan, green, lime, amber and hazel. They have high cheek bones and are considered very beautiful by humans and halflings alike.
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Dreamspeaker: A few elves have the ability to tap into the power of sleep, dreams, and prescient reverie. Elves with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, elves with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf's character level). This racial trait replaces elven immunities.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 27, 2015 17:41:26 GMT
Desert elves
Elves who commonly reside in the treacherous deserts of kozmunda. They wear simple clothing made of hides, bones and twine. They live in homes made of carved out sandstone, as well as in the cliffsides of mesas, some even live in hide and bone tents. They are dexterous and resistant to the desert heat. They have an affinity for boomerangs, bolas and darts. Desert elves have Tan, reddish brown and light brown skin. Their hair tends to be Black, Blonde or Dark brown. Desert elves have the high cheekbones and slightly almond shaped eyes as well as pointed ears that elves are known for having. Desert elves eyes range from green, amber, purple, red, pink, blue, orange and cyan.
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elemental Resistance: Elves who dwell in the most extreme environments, from sandy deserts to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 fire. This racial trait replaces elven immunities.
Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces elven magic.
Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
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