Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
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Post by Dingmamon on Jul 28, 2015 16:29:55 GMT
Pixies/Derro
Small: Pixies gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
height: between 1'7" and 2'4", average 2'
Type: Fey
Low light vision
Base Speed: 20 ft land, 40 ft fly (average maneuverability)
+2 Dex Pixies are incredibly nimble
+2 Int, Wis, or Cha (Pick one) Pixies have magic coursing through their veins from birth.
-2 Con Pixies are physically weaker due to their small size.
Languages: Pixies know Common and Sylvan, those with high intelligence can pick from Elven, Gnomish, Auran, Draconic, Aklo, Abyssal, or Celestial
Spell Resistance, Lesser: Because of the magic that naturally courses through Pixies, they have a Spell Resistance equal to 6+Character Level
Arcane Focus: Pixies gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 28, 2015 16:37:05 GMT
Killimoulis
Killimoulis are odd creatures standing between 2'0 too 2'10 they look like a small human but with a nose that takes up the bottom half of their face and no mouth. they use their nose to eat, speak and breath. despite this they are very sociable and are very curious of other races.
+2 dex +2 int -2str
Type: Fey
Small: Killimoulis a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Slow: base speed of 20 ft
Linguist: Members of this race start with Common plus their racial language (if any). Furthermore, members of this race with high Intelligence scores can learn any languages they want (except Druidic and other secret languages).
Low light vision
Curiosity: Killimoulis are naturally inquisitive about the world around them. They gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) become class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead.
Sociable: When Killimoulis attempt to change a creature's attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.
Envoy: Killimoulis with an Intelligence score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, detect magic, detect poison, read magic. The caster level for these effects is equal to the user's character level.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 28, 2015 16:42:21 GMT
Brownies
Brownies are small hirsute fey with skin the color of fall leaves. they have immense strength despite being only between 2'0 too 2'10 and are easily angered causing them to fly into violent frenzies. Despite being fey they are actually better attacking physically rending things with their bare hands or with weapons.
+2 str +2 int -2 cha
Type: Fey
Low-Light Vision
Small: Brownies gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Base Speed: 20 ft
Languages: Brownies start with Common and Sylvan. Brownies with high int scores can choose from Aklo, Terran, Gnome, Goblin, Dwarven, Elven or Draconic
Ferocity: If the hit points of a Brownie fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.
Illusion Resistance: Brownies gain a +2 racial bonus on saving throws against illusion spells or effects.
Frenzy: Once per day, whenever a Brownie takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 28, 2015 16:47:19 GMT
Fear darrig
Fear Darrig are a race of unseelie fey that delight in pranks that commonly consist of mangling or killing their intended target. They often lie and have uncanny luck that causes many to view these fey as dangerous. They commonly wear a large amount of clothing including scarves and hats so all thats usually seen of them is their large grins, yellow cat like eyes, pointed ears and hand like tail and feet. They commonly smoke pipes.
+2 dex +2 wis -2 cha
Type: Fey
Small: Fear Darrig gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Languages: Fear Darrig start with Common plus Sylvan. Fear Darrig with high Intelligence scores can choose from any language (except secret languages such as druidic)
Cats luck: Once per day, when a Fear Darrig makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.
Beguiling liar: Fear Darrig gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.
Multiarmed: Fear Darrig possess three arms. A Fear Darrig can wield multiple weapons, but only one hand is its primary hand, and all others are off hands. It can also use its hands for other purposes that require free hands.
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Dingmamon
Great Explorer lvl 7
Stand-In Admin
Posts: 494
Character Name: Delrim
Age: 35
Race: Soul-Jar
|
Post by Dingmamon on Jul 28, 2015 16:52:05 GMT
Erlking
Erlking are beautiful fey that resemble elves, but their skin comes in varying colors but mostly lavender or sage green. They have goat like legs and hooves and antlers or horns that grow from their heads. they are theorized to be living precursors of elves and satyrs. They often excel at magic that charms people and use their beauty whenever possible to get ahead in life.
+2 cha +2 dex -2 str
Type: Fey
Medium: Erlking have no bonuses or penalties due to their size.
Languages: Erlking start with Common and Sylvan, Those with high Intelligence scores can choose from Abyssal, Infernal, Aklo, Gnome, Halfling, Elven and Draconic
Fey Damage Resistance: Erlking gain DR 5/cold iron.
Hypnotic: Erlking add +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Once per day, when a creature rolls a saving throw against such an effect from a Erlking, the Erlking can force that creature to reroll the saving throw and use the second result, even if it is worse.
Object of desire: Erlking add +1 to their caster level when casting charm person and charm monster.
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